User Interface Artist

The User Interface Artist will work with Art Director, designers and programmers to deliver the highest quality art assets possible for the assigned game platform within the technical constraints of the platform. The UI artist will develop 2D or 3D art and/or animation in 3DSMAX/Maya, Photoshop, Illustrator and proprietary software, convert art assets to game format, and make refinements as directed. In addition, the UI artist will assist as needed in the generation of additional art assets for the project.


  • Possess a strong graphics design background.
  • Understand art optimization and color indexing/palettes.
  • Have a good understanding of game navigation.
  • Be able to conceptualize, present and execute ideas within a tight schedule.
  • Ability to layout overall UI display (HUD)
  • Experience creating all UI elements (icons, buttons, toggles, sliders, etc.)
  • Provide 2D or 3D art assets in the form of 2D sprites, textures or models
  • Have hands on experience developing for multi-platform user interfaces.
  • Experience with Photoshop, Flash, Illustrator or 3DSMAX (or related 3D art software package).
  • Understanding of 3D Art production.
  • Must be able to work within style established by Art Director
  • Must be willing to work within team environment and accept direction from art lead, producer and product development.
  • Must be willing to document art process and track tasks throughout game development cycle.
  • Demonstrated ability to work within provided structure and with attention to production schedules
  • Preference given to candidates with game industry experience, but a strong portfolio and advanced art degree (Bachelor's degree) may be sufficient
  • Excellent communication and team skills
  • Must have a positive attitude and be a team player.

Applicants with website portfolios and resumes should submit the URL for their website to with "Title" as the subject line. Please do not send large attachments.