Tools Programmer

The Tools Programmer will develop and maintain our in-house tools. The Tools Programmer reports directly to the Lead Programmer.

Primary Responsibilities

  • Create and maintain specific tools such as a level editor, model editor, and resource packer.
  • Write plug-ins for existing 3rd party tools.
  • Assist with other programming tasks as required.

Experience and Qualifications

  • Experience developing Windows tools for 3D games.
  • Experience writing plug-ins for 3D design tools such as Maya, 3DSMax, etc.
  • Comfortable in working with an established code framework.
  • Experience working with artists and collecting requirements.
  • Ability to write robust, efficient and maintainable code.
  • Microsoft Visual C++/.NET development environment.
  • Worked on a published game.


  • Bachelor of Science in Software Engineering or Computer Science(or equiv.)

Applicants with website portfolios and resumes should submit the URL for their website to with "Tools Programmer" as the subject line. Please do not send large attachments.